![]() Rooms do not have to be blocked off on all sides, and can even overlap, but for various reasons you will usually want to avoid overlapping rooms and give them proper boundaries. If you want a room definition to expand through a door and into the space beyond, you can set the door to "internal" in the door's q menu. If you first build the door to create a closed space, then the game will define the room, so you won't need to resize it unless it is very big. The room's radius extends outward in a rectangle, but will stop when it hits walls or external doors. Then you must select the completed item in question with the q command and choose to create a room. To create a room, you must first have built something capable of supporting a room from the build menu, such as a table or bed. The maximum size of a room is 60×60 tiles. It is possible to define several such rooms in one actual enclosed space they may even overlap, although this comes at a penalty to the room's value. The room does not have to be enclosed by walls, but surrounding walls do have an effect on room value. Each of those tiles is considered part of the room, and will contribute to both the room's value and its effectiveness. When sizing a room, the game will display the tiles which are currently included in the room. Only one room can be defined from any one piece of furniture, and there are reasons why you don't want the area of designated rooms to overlap (see below). For example, a small chamber with a bed in it is not yet a bedroom you have to select the bed and define a bedroom from it in order for it to be recognized as a "room" with a specific function, as opposed to just another hollowed-out area of your fortress, same as any tunnel or mined out vein of ore. A room, as the game understands it, only exists when specifically defined from a specific piece of furniture. One of those "snobby rich human noble" rooms.Ī functional room is a contiguous area extending out from a piece of furniture that defines the room, created when the room is defined from that piece of furniture. ![]()
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