Not only was I getting more badge rewards but my coin rewards were bigger too – now that I’d managed to scratch and claw my way to good enough stats to really make progress, my growth started happening in leaps and bounds. Going 70 floors deep into the Classic Pit meant collecting 7 more badges to consider, and as I played my build began to take shape more and more. However, it takes time and repetition to build a collection that’s actually large enough to strive for a particular build. The moment you start playing Black Pit, you already have 30 BP to work with, so as you begin to discover badges it is pretty easy to throw them on. Badges are contained in the big chest on every 10th floor of the Classic Pit, or can be purchased at random from Oaklie for 500 coins. One mechanic I haven’t discussed much with regards to the Classic Pit or the Maze is how you accumulate badges. My stats upgrades really helped me to make some meaningful progress, and it also helped that the deeper I explored in the Classic Pit, the more my combat options expanded. Now that I understood the structure of the Maze and knew how to get around the traps pretty reliably, I did enough grinding to get 35 HP and 30 FP and set off for the Classic Pit once again. Since I had made it to floor 50 and only gotten as far as Parakarry, that meant I would need to get to floor 70 – 20 floors farther than the one I had already struggled to! – in order to find Watt. In Black Pit, partners are instead unlocked by reaching specific levels of the Classic Pit. Watt is the sixth partner you recruit in the game she is normally obtained during chapter four of Paper Mario 64 in Shy Guy’s toy box. This gave me some essential information about how to beat the Maze – I would need help from Watt, one of Mario’s partners. I discovered this completely on accident – while trying to avoid an enemy in one of the rooms, I happened to jump up and hit the hidden block in the room. Three symbols on the chest have to be locked in on three hidden blocks located in the corresponding treasure rooms at the opposite end of the Maze. This is made more complicated by the fact that one of the chests in the main lobby is sealed by a puzzle. The Maze is on a timer, so the challenge with this mode is to make your way past the traps and monsters as quickly as possible while opening every chest you can to collect the maximum number of star pieces. I ran out of room to depict the traps rooms that should link all the treasure chambers on the right side to the connecting chambers, but this gives you a pretty good idea of what to expect from the Maze. One of these leads to more treasure while the other leads to the master of the Maze, a boss that you have to beat in order to get one of the three artifacts necessary to beat the game. A third hallway connects these two corners, and the safe room between each corner and the connecting treasure chamber has a third path that branches downward. At the end of each hallway is a corner room with chests and enemies. Two doors on either end of the main lobby lead to long hallways including two trapped rooms connected by a single safe room. This required me to explore the Maze to the fullest.ĭespite being a Maze, the structure of this mode is actually relatively straightforward. These boosts are essential to making sure Mario can survive more difficult floors of the Pit, so I needed to make a concerted effort to boost both stats to the maximum. Star pieces have multiple important functions, the most immediately appealing of which being permanent increases to Mario’s HP and FP. This is a challenge focused less on battling (though battles are still a factor) and more on optimal movement through trapped rooms to find treasure chests full of star pieces. Today, I’ll share my progress up to this point as well as what I’m planning in order to prepare for my final hours with the game.ĭuring my last play session I spent a lot of time preparing for the Maze. Each of these modes gave me necessary resources to work my way towards the central challenge of the game: the Classic Pit. After sharing my first impressions of the game I did deep-dives into two major game modes: the Roguelike Pit and the Maze. For about a month now each week I have provided an update on my progress in Paper Mario: Black Pit, a fan game that makes Paper Mario 64 into a roguelike focused around The Thousand-Year Door’s Pit of 100 Trials.
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