![]() ![]() While they’re stills, the finished renders have a rich three-dimensional quality. Most of the buildings Mitja illustrates are residential, not industrial. But in his youthful exuberance, he’s also exploring ways to take his craft to the next level-launching his own archviz venture-a more practical dream he hopes he will reach. In his day job, Mitja works for a construction company in Trieste as a 3D artist dedicated to the work of creating architectural visualizations for their building trade-clients. “The better the image, the happier the architect, and the happier the end client.” “Not only are high-quality exterior renders more effective at the permit stage, these exteriors along with interiors can be used for marketing purposes, such as running advertisements and enticing prospective buyers,” Mitja said. ![]() While the law doesn’t specify any particular level of image quality or require interior views of buildings, Mitja has found that there are considerable benefits to making the illustrations as detailed and appealing as possible. “When I work with architects, I need to translate their plans, blueprints, and vision into a detailed illustration they can show permit authorities to move the project forward,” Mitja added. His architectural visualization also includes walk-throughs of virtual buildings, trees blowing in the wind, people walking in the scene, and more. The biggest challenge in ‘archviz’ is achieving illustrations with exceptional detail, even photorealism, that conveys what exterior, interiors, and landscapes will look like when they’re finished,” said Mitja, whose full name is Mitja (MEE-tiya) Briščak. “While architectural visualization does not generally involve much in the way of 3D animation, it poses its own unique set of technical challenges. So Mitja is now following another passion of his, architectural visualization, using LightWave 3D to illustrate what the buildings will actually look like when finished to help local architects and builders comply with legal regulations. To preserve this architectural history and heritage, any entity proposing to do construction work-be it a new build, modification, or restoration within certain protected zones-must show government officials what the finished building will look like to obtain the necessary legal authorizations. Even the government buildings, like City Hall, are architectural marvels. Mitja’s Italian province, Friuli-Venezia Giulia or Fr.V.G., is rich with magnificent cathedrals, castles, churches, and a grand Piazza. Now 26 years old, Mitja has come to terms with the reality that he won’t be animating jungle animals stampeding through a town or blood-thirsty dinosaurs stalking innocent theme park visitors anytime soon because he lives in Trieste, Italy, far from the Pixar’s of the world.Ī beautiful seaport near Venice in the northeastern corner of Italy, Trieste is renowned for a different art form-architecture. He dreamed of one day working for feature film animation and effects companies like Pixar or ILM. His passion for feature film animation intensified when he came across a computer magazine that gave a behind-the scenes-look at how CG movies are made, including 3D character rigging, modeling, wire removal, and other magic tricks of animation. As a young boy, Mitja Briščak sat transfixed watching Jumanji, Jurassic Park, Toy Story, and other CG blockbuster movies. ![]()
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