![]() ![]() Claudia replaced the original Christie, because the latter was viewed as too cute. Claudia's name originates from Italian actress Claudia Cardinale. ![]() Hollywood actress Julianne Moore was used as a model. The team opted to remove her eyebrows to making her expression unreadable. Other dropped ideas included portraying her as a "holy woman" as well as dressing her in a long robe. To reflect her evil nature, the development team imagined her with a shaved head and tattoos. She was intended to look strange, but conventional and evoke a sense of danger. Priestess Claudia Wolf was the biggest design challenge. The character's name was taken from Heather Morris, who provided Heather's voice and motion capture. Yuri also accepted their view that curly hair would be more suitable for a young girl. The character's leg-revealing outfit and slightly curly hair was the subject of debate among Yuri and two female members of the development team: while Yuri firstly envisioned her wearing jeans, these members convinced him that she needed more sex appeal. The Silent Hill 3 development team initially saw Heather as "innocent", something that was reflected in original sketches of her, but they found this motif to be too "nice", so the game's supervising illustrator Shingo Yuri modeled Heather after French actresses Sophie Marceau and Charlotte Gainsbourg, with Vanessa Paradis serving as a model for concept art. Sophie Marceau (left) and Charlotte Gainsbourg (middle) were the models on which Heather was based Vanessa Paradis (right) was a model for concept art of Heather Motion capture of the voice actors was used to model their action. Fifty to sixty Japanese and American voice actors auditioned for Silent Hill 2, with five ultimately chosen: Guy Cihi, Donna Burke, David Schaufele, Jakey Breckenridge, and Monica Horgan. Takayoshi designed Angela to appear older than her intended age of sixteen or seventeen and the developers chose an older voice actor for her. Maria and Mary share the same facial structure, polygon count and voice actor only the muscle structure differs. To better capture her facial movements, Sato Takayoshi practiced expressions in front of a mirror and drew her facial expressions instead of using motion capture. The developers toned down her design because of technical problems with her low neckline. Team Silent designed the character Maria to have physical flaws and did not base her on any particular model. Team Silent, a production group within Konami Computer Entertainment Tokyo, oversaw the process. Silent Hill and Silent Hill 2 characters were designed by Takayoshi Sato. The physical appearances of Silent Hill 3 characters were created using actors as models. The games are set in the series' eponymous fictional American town.Ĭharacters went through several conceptual different phases prior to their final designs. The games' player characters are " everymen", in contrast to action-oriented survival horror video game series featuring combat-trained player characters, such as Resident Evil. The survival horror video games series Silent Hill features a large cast of characters. The characters of Silent Hill (top row), Silent Hill 2 (middle row), and Silent Hill 3 (bottom row) JSTOR ( June 2011) ( Learn how and when to remove this template message).Unsourced material may be challenged and removed.įind sources: "List of Silent Hill series characters" – news Please help improve this article by adding citations to reliable sources. ![]() This demo was us breaking out of the cliche horror story to become chosen to be fit for this new type of suspense/horror that will be Silent Hills.This article needs additional citations for verification. We unwittingly scared ourselves from our previous actions throughout this demo because remember, “The only me is me. Plus, you can also hear “somebody” walking outside of the bathroom when “you” are being locked out. ![]() That’s because “you” have also been locked in the bathroom and tried opened the door after picking up the flashlight. During this demo we got a taste of some these new tricks i.e: when you see/hear the bathroom door banging, the one inside the bathroom is actually “you” from another reality. “Silent hills” promises to up the ante with some new toys (Kojima/Del Toro) that itself will bring for this for this “Gamer”. With the similar methods & bland stories about some a protagonist that killed his/her family only to deny it and be in limbo until they accept their terrible deeds. The “brand” Silent Hills is upset with the horror genre that has been watered down and fed to ‘GAMERS” throughout the years. This demo itself has nothing to do with the upcoming “Silent Hills” game. How does this sound (bear with me) ….Silent Hill itself is the narrator of this story – via the broadcaster and the voice in the epilogue. ![]()
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